摆动动画AETUTS－A Look at the Different Ways to Overshoot Motion
Requirements: After Effects
Run Time: 25:48 min
Overshooting is an animation principle which helps not only to bring life to your animation, but also realism. Basically, overshooting is when you want to bring a certain object from Point A to Point B, but the object passes Point B, jiggling backwards and forwards in a decaying pattern till it comes to a stop at Point B. We’ll look at a few different ways to achieve this in After Effects.