C4D阿诺德渲染器 SolidAngle C4DtoA 2.6.0 R18/R19/R20 Win/Mac 替换破解版

c4dtoa 2.3

C4D阿诺德渲染器 SolidAngle C4DtoA 2.6.0 R18/R19/R20 Win/Mac 替换破解版

不再支持C4D R17,增加支持C4D R20,如果安装后C4D 打不开,请先卸载插件,然后把C4D更新到最新版本,最后重新安装插件即可

  • 全新Arnold内核


  • Added isolate selected feature to the IPR window
  • Added render text overlay settings
  • Added clip_geo shader which clips out all geometry against the shapes it has been assigned to. Users can limit the objects that are affected with trace sets, and optionally choose a specific shader for the intersection surfaces. Self-intersecting geometry or intersecting clipping objects can cause artifacts.
  • Added AOV read shaders which let you access built-in AOVs in the AOV shader context or custom AOVs in the regular shading context.
  • Autodesk analytics program: Arnold can now optionally send anonymous statistics data back to Autodesk for analysis, which helps optimizing Arnold for the commonly used workflows and systems. For the moment this is only available for OSX and disabled by default (opted-out). This service can be enabled (opted-in) through the kick -ADP flag, or through other Autodesk applications that support this, such as Maya and 3ds Max.


  • Added IPR snapshot name and text overlay settings
  • Added RGBA channel selector combo box to the IPR window toolbar
  • Select IPR debug shading mode from the toolbar
  • Improved IPR window side panel controls
  • Added pixel information side panel to the IPR window
  • Added support for Look at Camera tag in the IPR
  • Configure shortcut of the node search dialog in the network editor
  • Added support for scene length units
  • List content of a procedural
  • Define folders on the Arnold Procedural Assets tab
  • Added layering to the alembic procedural
  • Improved set_parameter operator UI
  • Added transform mode to the set_parameter operator UI
  • Improved set_transform operator UI
  • Disable assignment expressions in the set_parameter operator
  • Show available terminal nodes in the targets for include_graph operator


  • IPR crash with light instances and light linking
  • IPR crash with light instances and mesh lights
  • Bad IPR performance when translating heavy objects
  • Crash when clicking on debug shading before starting the IPR
  • Can’t edit IPR Zoom parameter when IPR is off
  • Incorrect motion blur with xpGenerator and particles with limited lifespan
  • Network editor shader tree does not open while searching shaders
  • Subdivision is not baked when device is set to GPU
  • Can not select output channels of an OSL node
  • No Arnold tag on a camera created as a child of an object
  • Can not control placement of newly created Arnold lights and drivers
  • Driver path sometimes fails to update when switching selection between two driver objects


  • Win的包含2.5.2.1和2.6.0版本,Mac的是2.5.2.1版本



  • 打开替换文件夹,拷贝ai.dll和arnold.lic到安装目录中\MAXON\CINEMA 4D R20\Plugins\C4DtoA\arnold\bin
  • 如果你安装过之前的版本,先确保MAXON\Cinema 4D R20里面没有ai.dll这个文件,有的话删除


  • 打开替换文件夹,拷贝替换libai.dylib和arnold.lic到应用程序\MAXON\CINEMA 4D R20\arnold\bin
  • 如果你安装过之前的版本,先确保MAXON\Cinema 4D R20里面没有ai.dll这个文件,有的话删除








16 条评论

  1. 周靖淞说道:


  2. DWDYW说道:


  3. GKD鸭说道:

    版本是RB 257898 装上插件,还是卡在开始界面,求大神解惑

  4. 丶Gs说道:

    R20.059(Build RB272827) 检查无更新 还是进不入软件


    安装上去有水印 啊 大神

    • 龋齿一号GFXCamp说道:

      如果你安装过之前的版本,先确保MAXON\Cinema 4D R20里面没有ai.dll这个文件,有的话删除,测试是没有任何问题的

  6. yinchiuyu说道:

    显示“libai.dylib”已损坏,无法打开。 您应该将它移到废纸篓。

  7. 狗狗硬说道:


  8. fangtang说道: