原始生物建模教程 Creating An Original 3D Creature Concept – Viper Dragon

原始生物建模教程 Creating An Original 3D Creature Concept – Viper Dragon

在ZBrush进行模型建模,然后再Maya进行展UV,制作贴图,Keyshot中进行场景灯光和渲染,后期进行PS合成

With a project like this, reference is key. Kurtis shares how he searches for and explores references that will help him hone in on the look and feel of the character he’s creating, before fleshing the creature out in 3D using ZBrush. From there, Kurtis’ workflow covers his retopology work in ZBrush, reveals his UV-ing process in Maya, and walks through the texturing and shading processes in Mari. With the character textured, he then demonstrates his techniques for posing the creature using Transpose Master in ZBrush, before tackling the lighting and rendering with the KeyShot renderer. As the final step of the process, Kurtis shares his compositing techniques using Photoshop, to pull together a final illustration suitable for a client or portfolio.

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