三维游戏手柄MG动画AE教程 After Effects – Creating Cel Shaded 3D Objects using the Cinema 4D Renderer Tutorial

after-effects-creating-cel-shaded-3d-objects-using-the-cinema-4d-renderer-tutorial

三维游戏手柄MG动画AE教程 After Effects – Creating Cel Shaded 3D Objects using the Cinema 4D Renderer Tutorial

做AE中利用C4D插件来制作扁平化3D手柄动画教程,包含将AI文件转换成形状层,光线跟踪和C4D渲染的区别,图形层挤出,灯光等参数的设置

In this tutorial by EJ Hassenfratz, we’ll discover how to create cel shaded 3D objects using the new Cinema 4D Renderer in After Effects CC 2017.

  • Converting Illustrator files into Shape Layers
  • The difference between the old Raytraced 3D Renderer and Cinema 4D Renderer
  • Extruding Shape Layers
  • Using lights to add cel shading to extruded objects
  • Adding colors to specific parts of extruded objects (Front/Back/Side/Bevel)
  • Learn about optimizing the Cinema 4D Renderer render settings for optimal RAM preview playback
  • Creating an isometric style camera for flatter, more geometric compositions

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