Houdini水流特效教程 FXPHD – HOU203 Water Effects in Houdini 11

FXPHD – HOU203 Water Effects in Houdini 11

Houdini水流特效教程 FXPHD – HOU203 Water Effects in Houdini 11

中高级Houdini教程,介绍Houdini流体特效模拟方法教程,如果将水约束到固定空间等

This intermediate (pushing advanced) level course discusses fluid effects in Houdini. Profs Jonathan Gilbert and John Moncrief will help members become familiar with Houdini’s Dynamics Operators (DOPs) and the different fluid types: SPH, Voxel-Based and FLIP fluids. With this knowledge you will endeavor in a production oriented project to integrate a cg water fountain into a live action background plate. We will explore Houdini’s Rigid Body Dynamics (RBD) for collision detection, FLIP fluids for the bulk of the water effects, DOPs Forces for wind, foam and spray using some built in shelf tools (whitecaps) and lastly, lighting, shading, rendering and compositing the final image.

BaiDu

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