灰猩猩麦克风建模材质灯光渲染教程 Modeling Light Texture Render A Microphone
灰猩猩GSG麦克风建模材质灯光渲染教程 Modeling Light Texture Render A Microphone
教程一共分为两部分，第一部分将建模，建模部分用到 sweep nurbs和 cloner，第二部分是材质，灯光和渲染。
In this tutorial Chris will start by modeling realistic wire meshes using sweep nurbs and cloners. Then he will show you how to render the mesh in such a way as to bring it back in as a bump map for use in other projects. Next, Chris will show you how to mold our wire mesh to a useful shape. Finally we will use that mesh in a full model of a 3D microphone.
In this tutorial, I will show you how to render the microphone that Chris showed you how to model in the last tutorial. First, we will go through how to texture the model and adjust the reflection details. Then, we will use Light Kit Pro to light the microphone using a simple two light setup. Finally, we add Depth Of Field using the Physical Renderer and prepare our image for the final render.