Maya+Nuke多通道渲染合成特效教程 Multi Pass Rendering and Compositing

The Gnomon Workshop – Multi Pass Rendering and Compositing

Maya+Nuke多通道渲染合成特效教程 Multi Pass Rendering and Compositing

利用Maya Vray渲染器Nuke,介绍如果在Maya中渲染出可利用控制的通道,例如点位置,法线,UV,AO等,Vray灯光的设置,Nuke的合成等整套流程

In this training series, 3D Artist Robby Branham goes through fundamental and advanced multi-pass rendering and compositing techniques using Maya, VRay and Nuke. Theses tutorials will demonstrate how to gain more control over the rendering and compositing process to dramatically speed up workflows and give users greater artistic control. Production techniques include how to streamline the render layer, render pass, and compositing trees setups. Render passes that are demonstrated include point position, uv, normals, facing ratio, ambient occlusion and many others. There is an in depth discussion about VRay Light Selects and 2.5D relighting to help fine tune the 3D lighting in a 2D environment. Deep Rendering and Compositing workflows are demonstrated on how to manage the complex data and improve stability within the 3D rendering pipeline. There is also a breakdown of the cover art and how the techniques can be applied in a high quality production environment.