ZBrush+Blender硬面模型VR建模教程 Hard-Surface 3D VR Mech Design

ZBrush+Blender硬面模型VR建模教程 Hard-Surface 3D VR Mech Design

在长达七小时的课程中,作者将深入解析 Substance 3D Modeler 的雕刻基础,并通过系列视频逐步演示精雕细琢的自主机甲创作全过程。初级与中级艺术家将有机会学习科里专业的参考资料收集方法及其与 Substance 3D Modeler 的融合技巧,全面掌握 VR 雕刻工具的基础操作,并获得实现有机形态与机械结构的工具技法详解。科里还将分享核心设计特征的布局策略,以及功能性与形态美学的平衡之道。

Over the course of 7 hours, Corey Gooch, Visual Development Artist and 3D Specialist at Studio ARTILUS, discusses the fundamentals of sculpting in Substance 3D Modeler and walks through a series of videos detailing the creation of a carefully crafted autonomous mech. Beginner and intermediate-level artists will have the opportunity to learn Corey’s professional approach to reference collection and integration into Substance 3D Modeler. They will also explore all of the basics of its VR sculpting tools and discover detailed explanations of tools and techniques for achieving organic and mechanical forms. Corey also offers strategies for placing key design features and balancing functionality with form.

  • 所需软件:Substance 3D Modeler、Blender、ZBrush
  • 教程时长:7小时30分钟
  • 素       材:包含工程文件
  • 字       幕:英文无字幕
  • 格      式 :MP4,1920×1080

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