Maya+ZBrush+八猴骏马毛发制作教程 Creating a Real-Time Horse Groom for Games

Maya+ZBrush+八猴骏马毛发制作教程 Creating a Real-Time Horse Groom for Games
在这期 2.5 小时的工作坊中,毛发与 CFX 总监吉列尔莫·科尔特斯完整演示了为实时环境创建逼真且优化的马匹毛发造型全流程。整套工作流程运用了 Maya、Marmoset Toolbag、Substance 3D Painter、ZBrush、Unreal Engine,以及 FiberShop 和 GS CurveTools 等工具。这项面向中高级学员的培训专攻角色与生物毛发造型的艺术家设计,重点探讨如何将传统毛发造型技术转化为适用于电子游戏的高效工作流程。
In this 2.5-hour workshop, Guillermo Cortés, Groom and CFX Supervisor, demonstrates the complete process for creating a realistic, optimized horse groom for real-time environments. The complete workflow utilizes Maya, Marmoset Toolbag, Substance 3D Painter, ZBrush, Unreal Engine, plus FiberShop and GS CurveTools. This intermediate- to advanced-level training is designed for artists specializing in character and creature grooming, with a focus on translating traditional grooming techniques into efficient workflows for video games.
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格 式:MP4
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工 程:不包含工程文件
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所用软件:Unreal Engine、Maya、ZBrush、Marmoset Toolbag、Substance Painter
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分 辨 率:高清1920×1080
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时 长:2小时24分钟
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语言字幕:英文无字幕
提取密码:whbs

































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