DS+UE5创建逼真悬崖石头墙壁教程 Creating Realistic Cliff Materials using Substance Designer


DS+UE5创建逼真悬崖石头墙壁教程 Creating Realistic Cliff Materials using Substance Designer

本教程专注于在 Substance Designer 中创建逼真的悬崖表面,并着重强调高细节水平与清晰视觉可读性之间的平衡。创作可信的自然材质不仅是为纹理添加更多信息,更在于理解形状、形态与细节如何协同作用,以创造出既真实又视觉吸引人的表面。

This comprehensive 4-hour workshop by Vincent Dérozier focuses on creating realistic cliff surfaces in Substance Designer, with a strong emphasis on balancing high levels of detail with clear visual readability. Creating believable natural materials is not only about adding more information to a texture, but also about understanding how shapes, forms, and details work together to create surfaces that are both realistic and visually appealing. Throughout this workshop, artists will learn how to build a polished, production-ready cliff material from the ground up and transform it into a complete collection with cohesive variations suitable for use in games, cinematics, and real-time environments.

  • 格      式:MP4
  • 工      程:不包含工程文件
  • 所用软件:Unreal Engine、Substance Designer
  • 分 辨 率:高清1920×1080
  • 时      长:4小时17分钟
  • 语言字幕:英文无字幕

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