Maya皮肤血液融合效果模拟 Simulating Interactions Between Skin and Blood in Maya

Pluralsight – Simulating Interactions Between Skin and Blood in Maya

Maya皮肤血液融合效果模拟 Simulating Interactions Between Skin and Blood in Maya

用到软件nCloth, Bifrost, Maya 2016来模拟电影中人物肢体断后皮肤和血液之间的交融效果,最多的例如僵尸片,包含工程文件

This course, Simulating Interactions Between Skin and Blood in Maya, will focus on using Maya’s simulation tools to create a variety of effects centered around mutilating a zombie. The course begins by covering nCloth and Bifrost liquid simulation basics. With an established foundation, three projects will be introduced. The first, will be smashing a zombie’s head. Using pre-scored geometry and simulated blood you will virtually hit the head causing the parts to break apart. The second project, Squashing a Zombie, uses a full zombie body as a fillable container. Once filled with blood, you will crush the zombie with a large crate, forcing the blood to ooze out. Lastly, the zombie will be ripped into two. Using a chain wrapped around the zombie’s upper half, the undead will be pulled apart, exposing its entrails in a gush of blood.

BaiDu

1 Response

  1. 无名说道:

    边吃早餐边看到这个

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