3DS MAX+ZBrush科幻镭射武器建模教程 The Gnomon Workshop – Creating a Laser Sword for Games

3DS MAX+ZBrush科幻镭射武器建模教程 The Gnomon Workshop – Creating a Laser Sword for Games

讲解制作一款科幻游戏风格镭射武器的方法,先在3DS MAX做简单建模,然后导入到ZBrush进行细节雕刻,再回到3DS MAX做重拓扑和展UV,Marmoset Toolbag 4做烘焙和Substance Painter的贴图制作

Learn the complete process for creating professional-quality, hard-surface 3D game assets. In this 3-hour workshop, Bungie’s Dylan Mellott shares his entire 3D game art pipeline to teach how to create an impressive game-ready weapon.

The workshop starts with the concept and begins with the initial model block-out of the 3D model in 3ds Max before moving into ZBrush, where Dylan spends time sculpting and detailing the organic elements of the concept. With everything sculpted, Dylan dives back into 3ds Max, where he covers retopology and UV unwrapping using RizomUV before tackling baking using Marmoset Toolbag 4 and texturing in Substance Painter.

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