Maya+UE+Zbrush游戏建筑场景制作教程 Creating Assets & Architecture for Game Environments

Maya+UE+Zbrush游戏建筑场景制作教程 Creating Assets & Architecture for Game Environments

讲解在UE中制作中国风建筑场景,也会用到Maya、Zbrush、Substance  Painter等软件,主要是建筑模型、石头、其他一些模型的制作和贴图图图的制作

This workshop is intended for intermediate-level artists with some prior knowledge of working with Maya, ZBrush, and Unreal Engine assumed. Giovani begins by sketching initial ideas in Photoshop before building a modular asset kit in Maya. He discusses his approach to creating tiles, trim sheets, tileable textures, and tileable meshes and then demonstrates how to create other assets, such as rocks and props, using ZBrush.

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1 Response

  1. 扛塔士大夫说道:

    这哪是中国风这不是爱斯维尔咖喱风吗

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