ZBrush游戏电影概念角色建模教程 FlippedNormals – Concept Sculpting for Film and Games

ZBrush游戏电影概念角色建模教程 FlippedNormals – Concept Sculpting for Film and Games

讲解ZBrush中人形生物的建模,包括手脚、头部以及身体其他部分的建模步骤

In Concept Sculpting for Film and Games, you’ll learn how to go from a rough base mesh to a refined concept sculpt, which can be used in the film industry and for games. We cover the entire process, where some chapters are real-time and others are sped up. Everything is properly narrated to make sure you get as much as possible out of it.

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3 Responses

  1. 丷丷说道:

    链接挂了

  2. 说道:

    站长可不可以搞些zbrush的插件啊

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