Maya四足生物龙行走动画教程 Gnomon – Animating Creature Walk Cycles in Maya (2022) with Stephen Cunnane

Maya四足生物龙行走动画教程 Gnomon – Animating Creature Walk Cycles in Maya (2022) with Stephen Cunnane

通过本次教程您将了解导入装备作为代理的重要性,并发现使用参考编辑器保持场景井井有条的所有好处。 Stephen 还涵盖了烘焙、运动跟踪和动画层的主题,以添加所有其他二级动画。研讨会的第二部分侧重于在最后一章之前为步行循环制作动画,其中解释了如何添加翅膀、颈部和头部,以获得令人信服的生物动画。

Throughout this workshop, you’ll learn the importance of importing a rig as a proxy and discover all the benefits of using the Reference Editor to keep your scene well organized. Stephen also covers the topics of baking, motion tracking, and animation layers to add all the other secondary levels of animation. The second portion of the workshop focuses on animating the walk cycle before the final chapter, which explains how to add the wings, neck, and head, for a convincing creature animation.

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