Houdini电影场景特效教程 Gnomon – Creating an FX Production Shot in Houdini (2022) with Simon Littlejohn

Houdini电影场景特效教程 Gnomon – Creating an FX Production Shot in Houdini (2022) with Simon Littlejohn

本教程侧重于从角色的身体上射出蹼状卷须并将它们连接到他周围的环境中。 Simon 解释了如何使用简单的 VEX 创建约束,并通过牛皮纸模拟运行动画曲线以帮助实现效果的真实感。此外,您还将了解如何创建跟随曲线动画的高度详细的织带图案。对于最终效果,Simon 重新审视了所有涉及的技术,创造出一条从角色的手中爆发出来的触手,直接射向镜头。

The following effect focuses on shooting webbed tendrils from the character’s body and attaching them to his surrounding environment. Simon explains how to create constraints using simple VEX, and run animated curves through a vellum simulation to aid in the realism of the effect. Additionally, you will discover how to create highly detailed webbing patterns that follow the animation of your curves. For the final effect, Simon revisits all the techniques covered to create a tentacle that bursts from the character’s hand, firing directly into the camera.

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