Houdini三维特效基础教程 Udemy – Houdini FX for 3d Artist Course

Houdini三维特效基础教程 Udemy – Houdini FX for 3d Artist Course

我们将首先创建程序化岩石模型,然后了解如何使用 VOP 来创建程序化闪电特效,如何在 SOP 中创建剑劈特效和创建程序化岩石生长动画,使用 Houdini POP 解算器来创建沙粒。我们将了解如何将我们的角色导入我们从 mixamo 下载的场景中,了解如何使用 Houdini Pyro 解算器来创建灰尘模拟。之后我们将使用 RBD Bullet 解算器为我们的 FX 创建碎片模拟,把所有 FX 层导入 Solaris 进行渲染。我们将使用 Karma XPU 进行渲染。在 Solaris 中我们将了解如何创建材料和分配材料。我们将通过合成到 After Effects 来完成我们的项目。

We will start this project by first creating a procedural rock model for our FX. And then we will take a look at how we can use VOPs for creating procedural lightning fx for our project. And then will see how we create sword slash FX in SOPs. And then we will see how to create procedural rock growth animation in SOPs. And then we will use Houdini POP solver for creating sand particles. We want to emit particles when rocks start to grow from the ground. And then we will see how we can import our character into the scene that we have downloaded from mixamo. And then we will see how we can use Houdini Pyro Solver for creating Dust simulation. And after that we will use RBD Bullet solver for creating Debris simulation for our FX. And after that we will import all our FX layers into Solaris for rendering. We will use Karma XPU for rendering. And in Solaris we will see how we can create materials and assign materials. And we will finish our project by compositing into After Effects.

  • 所需软件:Houdini
  • 教程时长:4小时46分钟
  • 素       材:包含工程文件
  • 字       幕:英文无字幕
  • 格      式 :MP4,1280×720

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