Maya+PS三维场景数字绘景教程 Learn Squared – 3D Matte Painting from Steven Cormann

Maya+PS三维场景数字绘景教程 Learn Squared – 3D Matte Painting from Steven Cormann

商业项目中数字绘景的制作流程,在Maya中建模三维元素以及场景的搭建,PS中细节的绘制添加

Looking to add some dimension to your matte paintings? ILM and Axis Animation lead matte painter Steven Cormann will teach you to create cinematic environment shots, from scratch to final comp utilizing professional studio techniques.

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2 Responses

  1. AmYou说道:

    我有个疑问,都渲染出来了,为啥不直接渲染成序列,还要去做数字绘景

    • 黑白光说道:

      是否这样,如果单一个镜头的话,没必要把整个场景的纹理与细节做出来,视差不大的远景直接根据所要的效果绘制出来会更节省开销,而且后面作改动的话修改也会很快,不用花大量的时间重渲染,和调节远处的纹理细节

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