Houdini+Nuke玻璃镜子破碎特效教程 Gumroad – Mirror Dimension – Houdini & Nuke VFX Course


Houdini+Nuke玻璃镜子破碎特效教程 Gumroad – Mirror Dimension – Houdini & Nuke VFX Course

讲解在Houdini中玻璃破碎特效动画,包括碎片的制作、对面星云的模拟、粒子动画、渲染输出和Nuke合成等

Fracture

  • We start off this course by creating glass shards using a custom fracturing technique.

Sop level animation

  • Then we will create the portal opening animation through a combination of sop level nodes.
  • This flexible setup will ensure that we have absolute control over how the shards move, spread and spin, in real time, without relying on any kind of simulation.

Nebula

  • After we create the terrain and environment, we will take a look at a very simple way to create a nebula by combining simulations with different noise setups post simulation.

Particles

  • We will use the moving shards to generate extra particles that will add to magical nature of this effect.
  • In this section, we cover different problems that you might encounter while running pyro and pops simulations,and the optimal solutions to achieve fast results.

Rendering

  • We will be rendering everything in Redshift, in this section we will talk about using redshift proxies to speed up render times.
  • I will also show you my prefered method to setting things up so that we have an easier time when we do our compositing.

Compositing

  • In the nuke section, we will bring everything together. We are going to assemble all the render layers from Houdini, and also
  • use these layers to create new elements such as fog and background atmospheres, and also we will be creating a simple particle system to add on top of everything.

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