MARI/ZB模型材质制作教程 Pluralsight – Establishing a Texturing Pipeline Between MARI and ZBrush

pluralsight-establishing-a-texturing-pipeline-between-mari-and-zbrush

MARI/ZB模型材质制作教程 Pluralsight – Establishing a Texturing Pipeline Between MARI and ZBrush

本教程讲解ZBrush模型在MARI中制作材质的步骤流程,两种之间的协作。介绍拓扑方法,UV和模型的导出,然后在MARI中绘制材质,对通道和着色器的理解等

This course, Establishing a Texturing Pipeline Between MARI and ZBrush, will show you how to take your finished, sculpted, fantastic creation in ZBrush to use a better solution to painting textures for it. MARI is a powerful texturing tool used in feature films and it excels at painting high resolution meshes like the ones that ZBrush creates. First, you’ll start out in ZBrush and learn how to prepare your assets for painting in MARI. Next, you’ll learn about topology and resolution management as well as UV creation and geometry export. From there, you’ll dive into MARI and learn how to setup projects for UV and Ptex texturing painting. You’ll learn how to configure these projects using channels and shaders in MARI. Then, you’ll explore how to effectively paint your assets using MARI’s Paintbrush and Paint Through tool. Finally, you’ll learn how to render right inside of MARI using the MODO renderer and then how to export your textures out so they can be used in other applications. By the end of this course, you’ll have a good understanding of how easy it is to take your ZBrush creations and move them over into MARI so you can paint some amazing textures for them

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