Maya+ZBrush三维生物角色建模教程 The Gnomon Workshop – Designing & Creating a Creature Bust

Maya+ZBrush三维生物角色建模教程 The Gnomon Workshop – Designing & Creating a Creature Bust

讲解如何从前期概念设计,到Maya和Zbrush的建模制作整个步骤流程,会用到Maya、Krita、ZBrush、Houdini、Substance Painter等软件

This creature design workshop by Wētā FX Lead 3D Modeler, Pascal Raimbault, covers his complete pipeline for concepting unique characters for production. Starting from the 2D design in Krita, Pascal moves on to progressively build a 3D model that is truthful to the original concept, using Maya and ZBrush.

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