3D-Coat+Blender三维场景环境教程 Creating Environment Concept Art for Games – Asim A. Steckel

3D-Coat+Blender三维场景环境教程 Creating Environment Concept Art for Games – Asim A. Steckel

讲解游戏三维概念场景的制作过程,3个小时的视频教程,包括前期场景的设计、在3D Coat和Blender中三维场景元素的搭建和Octane的渲染输出

Creating and developing production art for games demands not only a deep understanding of the needs and goals of other departments in a game studio but also the consciousness and knowledge of technical restrictions. This 3-hour workshop covers these essential topics in a real game-dev context to share with you how you can visually communicate ideas with other departments in a studio while also understanding their needs and limitations.

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